Archive for the ‘Uncategorized’ Category

Character sheet

Posted: 2013/08/11 in Uncategorized

I have implemented experience points from kills, based on how many members are in your party/team, the average party level and the challenge rating of the enemy.

I’m building a new character sheet to display character information, including the experience points:

Beginnings of a character sheet

Beginnings of a character sheet


A few experience points from kills

A few experience points from kills





Inventory test

Posted: 2013/07/31 in Uncategorized
Tags: ,

Here’s a small inventory test video. I’ve got the system so far that you can now equip, drop, pickup and unequip items. And multiplayer synchronization seems to work as well. So far the system works pretty good 🙂 Now I just different kinds of loot and perhaps a barter screen, where you can switch gear without having to drop it on the floor.

I’ve also noticed a bug in version 0.03, where your attack bonus was 5 points lower then normal (people won’t hit anything). I was a bit to enthusiastic with the RPG stats system and the chance of hitting something was also based on the strength of the character, but everybody has 0 strength atm…  I’ll try to get an updated version up as soon as possible, probably with the first version of the inventory so people can try it out.

And playing around with UDK…

Posted: 2013/07/09 in Uncategorized

Temporarily took a break from Java to play around with some 3D game engines. Where is a small prototype I worked on in the UDK game engine, using the same sword as in the Unity 3D screenshot. Sorry for the poor quality, Windows movie maker though that was enough for Youtube -.-

Playing around with Unity 3D

Just having some fun in Unity3D. Wouldn’t it be fun to ride a dragon?